![]() ![]() The folders are again pretty much self-explanatory here with for example the human folder containing things like infantry walking sounds, the vehicle folder having engine sounds, the talk folder having the actual voice files that you hear units speak when in the game, weapon sounds are the pew pew sounds that you hear and so forth. Yourdriveletterhere:\Steam\steamapps\common\Call to Arms – Gates of Hell\resourceĪfter you open it up with 7zip and then the corresponding sound folder within you will be presented with this – Similar to the above music editing, we will instead be opening the sound.pak file which is again located in – I don’t have it currently installed so I cannot provide screenshots but let me know if something isn’t right and I’ll update this.Īnd here is also Cromtec’s vehicle exporting tutorial on ModDB –Īlso another guide for 3ds Max exporting by GeneralJ927 – Yourdriveletterhere:\Steam\steamapps\common\Call to Arms\mods\tools\plug-ins\ The plugin location in your Call to Arms folder which you need to copy over to your 3ds Max directory is this – Here is also the plugin for Blender in order to allow it to import the actual models –ģds Max is the only exception here since it’s a paid application but I will mention it because Call to Arms has a plugin for it which allows it to edit and export models. GIMP 2, powerful image editing program which is useful for stuff like textures and icons –īlender, 3D model software which you can use for importing with a special plugin – Online converter, useful if you don’t want to install any third party converter programs like me – ![]() Notepad , a powerful text editing tool meant for programing and coding that helps a lot with modding as well –ħzip, primarily a ZIP and RAR file opener which also happens to open the game’s. Note – Before anybody asks, all programs listed here are free and do not contain any viruses. This will be the end of the introduction, in the next section we will be discussing basic modding before we move on to a little more advanced stuff.Īnd here is also a basics tutorial for Call to Arms, some things are different when compared to Gates of Hell but things are largely the same for both games – Speaking of the error log, it can be found in your game’s my documents folder here –Ĭ:\Users\YourUserNameHere\Documents\My Games\gates of hell\logĪnd it looks like this once you open it, with the actual error usually being located in the bottom after a game crash so don’t be intimidated by the blocks of code – If you wish how to do this check out the dedicated Conquest and Multiplayer editing sections of the guide. I consider this as more advanced modding simply because a lot more can go wrong here if you’re not careful with the code, I can say from experience that I’ve banged by head more times than I can count when the game started crashing after I made a simple change to a file and it took me a while and checking the error log as well as the files themselves before I could figure out what was actually causing it. If you want to start editing the Conquest and Multiplayer parts of the game that’s where things start to get serious. They can be accessed with a ZIP or RAR opening program such as WinZIP and WinRAR or my preferred alternative, 7zip which you can get from here – ![]() ![]() pak files, similar to what the Unreal Engine games use. This is where the majority of the game files are located in and as you can also see most are in. Then go to the file location of the game that was discussed previously and then click on the resource folder you will be greeted by this – Now if you want to start with a simple mod in order to learn the game folder structure as well as see if the game is registering our changes, which might not happen if there’s a typo in some of the folder names for example as mentioned before, you can check the Music and Background editing sections of this guide. pak file but that’s pretty much it otherwise. It may just take a bit longer for the game to load the mod files if they’re not in a. pak files, the game can already see and register the files within these folders. pak files within the game’s own resource folder, meaning that you don’t need to make your own. And lastly, the resource folders you see here are actually. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |